Promoting space, access, and agency for adolescent girls and young women (AGYW) to build sustainable communities.

In the Adolescent Girls Community of Practice, our clients are the GIRLS. The Community of Practice helps strengthen the capacity of different actors to design, implement, and evaluate effective, scalable programs that build the protective health, economic, cognitive, and social assets of adolescent girls, particularly the most off-track. We work with institutions ranging from large, multilateral and bilateral organizations and governments to small community-based organizations and national or regional networks.

Why girls?

While investment in adolescent girls is increasing, there remains a gap between what is promised and what is achieved. The gap is widest for girls at the highest risk of the worst outcomes, rendering them invisible. Reaching the most off-track girls is not possible without trusted community relationships, sufficient capacity on the ground, and user-friendly evidence-informed tools and exercises to help practitioners design, test and expand programs. Look to our Essential Reading for more.


Intentional Design is an evidence-based, step-wise approach that guides practitioners through a cycle of segment-specific information collection and analysis by implementing user-friendly tools and exercises to help them create more effective and scalable girl-centered programs.  Each collection of a piece of evidence builds on the proceeding one. This  learning approach allows for promotes fairness and lays the basis for effective research and evaluation.


The Community of Practice provides an open-source and readily available platform on which to engage with our tools, program content, and more in Practitioner Resources. Practitioners report that on-the-ground application of the learning tools generates surprising and useful qualitative and quantitative knowledge vital to shaping their work, assessing its reach, and articulating plans for expansion. For more of those stories, see Field Experiences.


During this challenging time, the Population Council and this Community of Practice (CoP) is not and will not be involved in any in-person girl programming or training efforts. As a CoP, we do not extend loans or grants directly to individuals, charge any fees for memberships, job, grant or scholarship applications; or those associated with attending seminars and conferences. Any correspondence or communication that you receive that is contrary to this, was not sent by or authorized by the Population Council’s Community of Practice. If you have doubts about the authenticity of any correspondence or communication purportedly from, for or on behalf of the Population Council, contact us.

Listen to our latest webinar, A Look at Subnational Variations of Data for Effective Girl-Centered Programming. The webinar explores how a thoughtful use of filtered subnational data sets can help us thoughtfully interrogate and prioritize the geographies in which we work.

Read our latest series of blog posts on Covid response – how girls are at the front lines as social first-responders to the crisis we are facing globally. The 8-part series features stories from Tanzania, Bangladesh, Mozambique, Benin, Uganda, and indigenous communities of the United States.

Featured Resource of the Month

In 2016, the Adolescent Girl and Creativity Network was commissioned by the Population Council’s Community of Practice to utilize their wealth of knowledge and field experience to critically examine, adapt, and expand the Council’s Building Assets Toolkit© and complementary Asset Exercise. The question explored was: What are the essential assets pertinent to the most-at-risk girls and how can they be built through creative techniques/activities?

This guide – to promote social and emotional learning and promote trauma mitigation and healing –  is the result of that activity—13 creative assets and 50 activities (program content) to build social and emotional learning, mitigate and manage trauma, and promote healing. The 50 creative program content activities to build the 13 creative assets are described in detail. Multiple activities can build each asset.

We hope you will check it out and apply it to your own programs!